Basic concept of oops:
*Objects:
* Classes
*Data Abstraction and Encapsulation
*Inheritence
*Polymorphism
*Dynamic binding
*Messsage passing
What
is the advantage of OOP?
You will get varying answers to
this question depending on whom you ask. Major advantages of OOP are:
1. Simplicity: software objects model real world objects, so the complexity is reduced and the program structure is very clear;
2. Modularity: each object forms a separate entity whose internal workings are decoupled from other parts of the system;
3. Modifiability: it is easy to make minor changes in the data representation or the procedures in an OO program. Changes inside a class do not affect any other part of a program, since the only public interface that the external world has to a class is through the use of methods;
4. Extensibility: adding new features or responding to changing operating environments can be solved by introducing a few new objects and modifying some existing ones;
5. Maintainability: objects can be maintained separately, making locating and fixing problems easier;
6. Re-usability: objects can be reused in different programs
1. Simplicity: software objects model real world objects, so the complexity is reduced and the program structure is very clear;
2. Modularity: each object forms a separate entity whose internal workings are decoupled from other parts of the system;
3. Modifiability: it is easy to make minor changes in the data representation or the procedures in an OO program. Changes inside a class do not affect any other part of a program, since the only public interface that the external world has to a class is through the use of methods;
4. Extensibility: adding new features or responding to changing operating environments can be solved by introducing a few new objects and modifying some existing ones;
5. Maintainability: objects can be maintained separately, making locating and fixing problems easier;
6. Re-usability: objects can be reused in different programs
*OBJECTS:
*Object are basic runtime entities in
an object oriented system.
*They may represent a table
of data or any item that program has to handle.
*ATTRIBUTE:
*A quality or feature regarded as a
characteristic or inherent part of someone or something.
*DATA
ABSTRACTION AND ENCAPSULATION:
An abstraction denotes the essential
characteristics of an object that distinguish it from all other kinds of
object and thus provide crisply defined
conceptual boundaries, relative to the perspective of the viewer.
*The wrapping up of data and functions into a
single unit is is known as encapsuation.
*The data
is not accessible to the outside world and only those functions which are
wrapped in the class can access it.
*This insulation
of data from direct access by program is called data hiding or information
hiding.Data hiding is the process by which access modifiers are used to hide
the visibility of java methods and variables. They access modifiers are:
public, private and protected.
ABSTRACTION:
*The process of hiding unwanted details from the users. And providing only importand details.
*The process of hiding unwanted details from the users. And providing only importand details.
INHERITANCE:
*Deriving a new class from existing one.
*It provides reusability.
*Reduce the coding.
TYPES:
*Single Inheritance(one to
one)
*Multilevel Inheritance(one
to one to one)
*Multiple Inheritence(many to one)
*Hierarchical Inheritence(one
to many)
*Hybrid Inhertance
POLYMORPHISM:
*one name having multiple forms.
*The process of making
an operator to exhibit differnet behaviours
in different
instatnces is knows as opertaor overloading.
*Using a single
fucntion name to perform different types of task is
known as
function overloading.
DYNAMIC
BINDING:
*It means that the code associated
with a given procedure call is not known until the time of the call at runtime.
*It is assiciated with
inheritance and polymorphism.
MESSAGE
PASSING:
*AN OOP consists of a set of objects that communicate with each other.
*AN OOP consists of a set of objects that communicate with each other.
*BASIC STEPS:
*Creatnig classes that define objects and their behavour.
*Creating objects from
class definitions
*Establishing
communication among objects.
HISTORY
OF C++:
*C++ was created by Bjarney Stroustrup
in 1980 at AT&T Bell Laboratories in Murray Hill in USA.
*It was standardized in 1998 by the ANSI and ISO.
OPERATORS
IN C++;
*All C operators are valid in c++.Some
new operators are
1)<< insertion operator
2)>> Extractoin opertaor
3):: Scope resolution operator
4)::* pointer to member declarator
5)->* pointer to member operator
6).* pointer to member operator
7)delete memory release operator
8)endl line feed operator
9)new
memory allocation operator
10)setw
field with operator
MANIPULATOR:
*Manipulators are operators that are
used to format the data display.Commonly
used manipulators are endl,setw.
FUNCTION PROTOTYPING:
*It describes the function interface to the
compiler by giving details such as the number and type of arguments and the
type of return values.
INLINE
FUNCTION:
*An inline function is a function that is expanded in line when it is invoked.
*An inline function is a function that is expanded in line when it is invoked.
*That is the compiler
replaces the function call with the
corresponding code.
CONSTRUCTURES AND DESTRUCTORS:
*Constructor is a special member function when
a object is created then function will be called automatically.
*The constructor that
take argument is called as
Parameterized Constructors.
*A copy
constructor takes a reference to an
object of the same class as itself as an argument.
*Also default
constructure and dynamic constructures.
DESTRUCTORS:
*When a deustructor fuction is called
the object will automatically destroyed.
*this POINTER:
*this is a pointer that points to the
object for which this function was called.
VIRTUAL FUNCTION:
*When we use the same function name in
both the base and derived classes,the function in base class is declared as
virtual using the keyword virtual.
*A virtual function equated to zero
is called a pure virrual function.
It is a
function declared in a base class that has no definition relative to the base
class.
TEMPLATE:
*A template can be used to create a family of classes or functions.
*A template can be used to create a family of classes or functions.
No comments:
Post a Comment
Your comments and suggestions will help me to serve you better.